AcGeMathUtil: {
    ceilPowerOfTwo: typeof acgeCeilPowerOfTwo;
    clamp: typeof acgeClamp;
    damp: typeof acgeDamp;
    DEG2RAD: number;
    degToRad: typeof acgeDegToRad;
    euclideanModulo: typeof acgeEuclideanModulo;
    floorPowerOfTwo: typeof acgeFloorPowerOfTwo;
    generateUUID: typeof acgeGenerateUUID;
    intPartLength: typeof acgeIntPartLength;
    inverseLerp: typeof acgeInverseLerp;
    isAngleOnCcwSweep: typeof acgeIsAngleOnCcwSweep;
    isBetween: typeof acgeIsBetween;
    isBetweenAngle: typeof acgeIsBetweenAngle;
    isPowerOfTwo: typeof acgeIsPowerOfTwo;
    lerp: typeof acgeLerp;
    mapLinear: typeof acgeMapLinear;
    normalizeAngle: typeof acgeNormalizeAngle;
    pingpong: typeof acgePingpong;
    RAD2DEG: number;
    radToDeg: typeof acgeRadToDeg;
    randFloat: typeof acgeRandFloat;
    randFloatSpread: typeof acgeRandFloatSpread;
    randInt: typeof acgeRandInt;
    relativeEps: typeof acgeRelativeEps;
    seededRandom: typeof acgeSeededRandom;
    smootherstep: typeof acgeSmootherstep;
    smoothstep: typeof acgeSmoothstep;
}