AcGeGeometryUtil: {
    applyOffsetToPoint3d: (
        point: AcGeVector3dLike,
        offset: AcGeVector3dLike,
    ) => void;
    isPointInPolygon: (
        point: AcGeVector2dLike,
        polygon: AcGeVector2dLike[],
        includeOnSide?: boolean,
    ) => boolean;
    isPolygonIntersect: (
        polygon1: AcGeVector2dLike[],
        polygon2: AcGeVector2dLike[],
    ) => boolean;
    point2dToPoint3d: (point: AcGeVector2dLike) => AcGePoint3dLike;
} = ...

Type declaration